Team Building That Works.
Bring in Bad Art Club and watch as professional guards fade away & real collaboration flourishes.
Let’s be real…
Most team building experiences either miss the mark or feel awkward & forced.
Bad Art Club is different.
Designed to meet people where they’re at, Bad Art Club eases teams into genuine connection.
Stepping away from the screen and making art is impactful on its own—Bad Art Club takes things a step further with a gamified experience that unlocks creativity and forges bonds.
When people are able to be themselves with their colleagues and see each other beyond their roles, everyone feels appreciated for their unique contributions to the team.
Creative Workshops
For Teams IRL
When Bad Art Club comes into your office or offsite, expect a vibe switch. We get your team up on their feet, away from their screens, and tapped into the present moment through introducing easy, lightweight games and a small dose of nonsense. Then, we paint.
The main activity goes like this:
Every person gets a chance to do their worst to the shared canvas, using anything but a paintbrush (think shower squeegees, golf balls, clothes pins…this is Bad Art Club, after all). While the artist is hard at play, their team is witnessing and cheering them on. The canvas fills up as each person adds their unique flair, encouraged to “ruin” the painting even more.
By the end of the workshop, your team has cultivated a shared sense of presence, aliveness and connection, and the artwork serves as a lasting artifact of this very essence.
For Remote Teams
Let’s be honest—getting remote folks to engage in yet another Zoom meeting (especially one that’s extracurricular) is tricky…
But Bad Art Club has cracked the code! In this 1.5 hour session, virtual facades fade away and real human beings remain.
As people tune in, they’re prompted to get up and grab anything they can draw with and on—a newspaper, a napkin, even a crumpled receipt. We don’t need anything fancy to make bad art, and you’d be surprised by what people can do with things found in the junk drawer.
Then, we play a game that goes something like the timeless classic—“Guess Who?!”. Only in this version, the clues come from the qualities we ascribe to each person (i.e. adventurous, funny, brilliant), not from our intentionally bad renditions of peoples’ faces.
And don’t worry, we provide an HR-approved list of adjectives for folks to choose from.
In all of the silliness and nonsense, there is something real and intangible that emerges—trust. People leave having felt seen, acknowledged, and appreciated by the people they work with every day.
Trusted by
“I wish every team I worked with was required to do something like this. Too often we're defensive in sharing ideas, or calling things out. There are folks who don't think they're good enough, who are afraid to speak up, who are hesitant to work with other roles, and this is like the ultimate ice breaker.”
“It was honestly one of the best team activities we've done in a long time.”
“Ruining each other's art was the absolute best—it felt vulnerable but constructive. Like breaking down an artificial barrier, or like when you know someone well enough to give brutally honest feedback. It would be such a great exercise to do before a brainstorm.”